Points of research I want to go into
Sound Design - Expanding on what I already know
3D puzzle platformer Steam Link
3D platformer metroidvania
some of the research done from pseudoregalia includes using Fmodel to look at the compiled files for pseudoregalia and scraping different systems together to understand the used approaches better. For example, jumping in pseudoregalia uses curve assets that are used inside of timelines to control jump strength and gravity.
3D platformer - Good feeling character controls, pickup and play.
Roguelike 3d platformer (r oblox game!! eww)
Momentum preservation, getting a better understanding of how to develop environmental puzzles