Points of research I want to go into

Sound Design - Expanding on what I already know

The Big Catch: Tacklebox

3D puzzle platformer Steam Link

PSEUDOREGALIA

3D platformer metroidvania

some of the research done from pseudoregalia includes using Fmodel to look at the compiled files for pseudoregalia and scraping different systems together to understand the used approaches better. For example, jumping in pseudoregalia uses curve assets that are used inside of timelines to control jump strength and gravity.

SUPER MARIO GALAXY

3D platformer - Good feeling character controls, pickup and play.

NULLSCAPE

Roguelike 3d platformer (r oblox game!! eww)

Metro Gravity

Momentum preservation, getting a better understanding of how to develop environmental puzzles

Webcore & Surrealism