This is gonna be a weird one, I can probably add any of this in a day, but basically, if you need to carry stuff to feed it to the sun, do you have pockets to do so with smaller things? can you carry a weapon? why do you need a weapon? are there enemies (yes) Can you kill the enemies? Can they kill you? what happens when they die? can they be fed (yes) Can they be dragged? How quickly can you kill them? How quickly can they kill you?

What happens when you die?

How do you make it fair, how do you tutorialise it?

How can you keep it interesting and engaging?

I need to answer all of these questions that spring from me having an inventory (and obviously the fact there is no challenge in my project thus far)


3 small items

they can either be feed power or weapons

weapons are limited, carrying them is helpful

rare feed power is worth a lot too, so you might want to drop a weapon and make a dangerous sprint

Instead of having a bunch of props that are all differnet and players having to go to each and every one to find out what it is > use a bag system loot bags (things players can grab) and other containers are around the map, interacting with them gives small inventory UI

clicking grabs the items, clicking the item from your inventory puts it in the storage.

clicking item from inventory when not in storage UI drops it on the ground

the bags will prevent vis clutter