Game Design Document for Starchaser Gradex game by Samuel Shaw
Student ID:s034863n
Note: Purple text means I havent changed it yet.
Current issues:
Unoptimial design: Win condition required Remove all ticks Remove all casts Replace shadow with springarm instead
add More VFX add More SFX
Add enemies Add basic attacks Add hitstop Update death Add time played tracker Add onscreen timer for red stars Lore (and continuity of it) I guess that means a story Quests
?battle system ?collectable system for bosses
For bosses > collect stuff to destroy the boss
3rd person puzzle action platformer focused on movement
Lumi fell from the stars, right into the internet, she’s trying to get her stars back, so she can beam herself back out to the stars. But as she falls further into the internet, she has to explore it more and more.
Action Adventure, webcore, fantastical
Complete quests, fight back against corruption, and save the internet or yourself with movement focused combat
must have
should have
could have