Game Design Document for Starchaser Gradex game by Samuel Shaw

Student ID:s034863n

Note: Purple text means I havent changed it yet.

Current issues:

Unoptimial design: Win condition required Remove all ticks Remove all casts Replace shadow with springarm instead

add More VFX add More SFX

Add enemies Add basic attacks Add hitstop Update death Add time played tracker Add onscreen timer for red stars Lore (and continuity of it) I guess that means a story Quests

?battle system ?collectable system for bosses

For bosses > collect stuff to destroy the boss

High Concept

3rd person puzzle action platformer focused on movement

One line introduction

Lumi fell from the stars, right into the internet, she’s trying to get her stars back, so she can beam herself back out to the stars. But as she falls further into the internet, she has to explore it more and more.

Theme

Action Adventure, webcore, fantastical

USP

Complete quests, fight back against corruption, and save the internet or yourself with movement focused combat

Deliverables

must have

should have

could have