Ena dream bbq and style and such.

Ena dream bbq style and asset usage

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This particles are actually sprites that rotate toward the camera position, they are made to look like 3D boxes, or various other 3D geometry, but again, are not.

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Texture resolution is not kept consistent throughout the environments, and some edges to the materials can be seen (top right of the doorframe). The textures don’t seem to have a blur from filtering, meaning that the texture filtering would be set to nearest neighbour, this can cause issues on some games and monitors where assets would look overly sharp or choppy.

To create the illusion of detail, some textures have been added to the walls. These normally would have an accompanying mesh, but by NOT adding a mesh, you actually create an entirely different- somewhat trippy affect

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Lighting

Lighting appears to be baked into the materials in ena, a lot of areas DO NOT have any dynamic lighting at all. This gives more control to the artists, and also makes sure that people look in the designed direction. Aside from that- it will also make the game run a lot better than UEs dynamic lighting options.

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