I currently don’t have a dialogue system in my project- nor do I have a clear definition of what style of dialogue I actually want. I should figure that out, then build the system > otherwise I chance it being mismatched.

I note that I wanted my camera to zoom in, and have a similar feel to what happens witha new UI/window pulled up toward the player, however, after designing my terminal UI, I quite like the idea of keeping things in world, and so my idea of it has shifted a little bit.

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^ initial thought

And for reference here is my terminal in game

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Whilst the terminal isn’t finished, the idea of keeping the UI primarily in world is something I quite like, worldspace UI has always been a bit of a favourite of mine, and I’m wondering if I can do something similar.

I have done a dialogue system using rich text once in the past, and 1 other time which was a glorified printstring. The requirement for this is much more advanced, and I think I have a lot more room to experiment and have a bit more fun with this new opportunity.

I need to work out what variables I’ll need, how I want to do my dialogue system (will I want it letter by letter to make it look like they’re speaking? (see the Vault video about dialogue & yarnspinner in dredge for better understanding of that) or will I want to paste in word by word to make it a bit snappier?).

Some things I’ll probably need are;