More of just a mental dump for me to figure out what to do
I made a storyboard to help me scope the my work yesterday

I also did the star models and the virus model & functions for them so I have some environmental danger.
So for a playtest/ playable demo what do I need?
Playtest
- [ ] -wallrun needs to be in and working
- [x] -revamp ledge grab, probably make it so it only works on certain trace channels
- [x] -level based star counter
- [ ] Add env hazard
- [x] Add enemy hazard
Not so important but nice to have
- [ ] -door/transition load zone to different area
- [x] some nicer materials and dynamic colors
- [x] -Start menu
- [ ] Adjust wall kick to use gravity shifter too